Professional Highlights 

  • Lead Audio Designer for Team Junkfish’s upcoming release: Monstrum 2

  • Localisation Quality Assurance Tester on titles from Square Enix and Capcom 

  • Multiple video games showcased at industry conferences: E3 (Rumble TV), PAX West (Garden Guardians and Crystallite), and PAX East (Synthrally

  • Designed weapon sound effects for the FPS game, Rumble TV, which won College Game of the Year 2015 at the E3 Conference 

  • Some Enormous Vehicle​ and ​Pickled Republic​ debuted at the 2020 ​Manipulate Festival

  • Awarded 2019 SURGE Winter Bursary for the physical theatre production ​Some Enormous Vehicle

  • Technical Assistant for the immersive experience, ​Sound Dome​ by Soundplay Projects, which has shown at ​Imaginate Festival​, ​Edinburgh Fringe​, and ​Kenilworth Art Festival

  • Awarded 2019 Summer Residency at​ SURGE Scotland a​nd received support from ​Creative Scotland ​for the interactive physical theatre project ​Voyager

  • Collaborator with Microsoft Research on The Oregon Project 

  • Interactive works, The Oregon Project and Cul Mor, featured on BBC Scotland and installed at Edinburgh College of the Arts

​Key Skills 

  • Bespoke audio design for video games, film, theatre, and interactive art installations

  • Versatile music composer for interactive and linear media

  • Dialogue recording and editing for video games, film, and theatre

  • Highly skilled with multiple DAWs including ReaperAbletonLive, and ProTools

  • Extensive experience using industry standard audio plugins such as iZotope RX 5 Advanced, iZotope NeutroniZotope OzoneWavesNative Instruments Komplete, and Spectrasonics Omnisphere

  • Stereo mixing for live broadcast sport, and for commercial release films

  • Highly skilled in scripting with Max/MSP and PureData. Novice scripting ability in ChucKJava, JavaScript (p5.js), and C#

  • Extensive experience using game audio middleware Wwise and FMOD 

  • Proficient using audio tools in UnReal and Unity game engines

Employment History 
Freelance Audio Engineer, Glasgow UK
(2013 - present


Video Games: 

• Sound Designer: Monstrum 2 – Team Junkfish (2021), Margo (2021), TBA - Blazing Griffin Games (2020), Fish Flush (2019), Father Should Have Known (2019), Synthrally (2018), Power Surge (2017), Inventure (2016), Garden Guardians (2016), Crystallite (2015), RumbleTV (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014) 

• Composer: Monstrum 2 – Team Junkfish (2021), Margo (2021), Fish Flush (2019), Father Should Have Known (2019), Synthrally (2018), Power Surge (2017), Inventure (2016), Crystallite (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014) 

Sound Designer / Foley Editor:  The Walk (2021), First to the Moon (2018), Victoria (2018), Fight for Space (2016)

• Dubbing Mixer / Dialogue Editor: Glen Rosa: The Life and Art of Keith Salmon (2018)


Sound Designer / Audio Technologist: In Plain Sight (2020 - 2021)

Sound Designer: Crossing Care (2020) 
Sound Operator: Pickled Republic at the Manipulate Festival (2020)

Bass Player / Sound Tech: Please Ignore the Band (2020)

Sound Designer / Composer / Sound Operator: Some Enormous Vehicle (2019-2020)

Programmer / Sound Designer: Voyager (2019)

• Sound Designer / Dialogue Recordist: Pilgrims (2018)

Sound Operator / Technical Assistant: Scottish Football U21 Scotland v San Marino (2019) – QTV Sports

Sound Operator: Women’s European Hockey Championship (2019) – QTV Sports, aired on BBC Scotland

Sound Assistant: The Adventure Show (2019) – QTV Sports aired on BBC Scotland

Sound Engineer: Rugby League World Cup Qualifier (2019) – QTV Sports

Sound Engineer: Silver Saturday Rugby (2019) – QTV Sports


Installation Art: 

Technical Assistant: Sound Dome by Soundplay Projects – Imaginate Festival (2019), Edinburgh Fringe

Festival (2019), Kenilworth Arts Festival (2019)
• Audio Programmer / User Experience Designer: Cul Mor (2017) 
• Consultant / Prototype Designer: The Oregon Project (2017) 


Web Series: 

• Sound Designer / Location Sound Recordist: Think Like Your Dog and Enjoy the Rewards (2017)

Digipen Institute of Technology, Redmond WA 
(September 2013 – May 2017) 
Bachelor of Arts in Music and Sound Design 
Graduated Magna Cum Laude in 2017 with a 3.8 GPA 

Capstone Project: 
Composing and performing an interactive music piece by controlling software instruments with hand gestures and position data recognized by a Microsoft Kinect