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Sound Design

Here is a reel showcasing some of my sound design work for video games. Included are examples of foley sound effects with surface detection, sounds made using synthesisers, and some examples showing Wwise implementation.

Here is a reel showcasing some of my sound design and foley editing work in film and animations. There are examples of edited foley sound effects, synthesised sounds, and sound effects using a combination of the two.

I've been experimenting a lot lately with MaxMSP and Jitter, here is the newest example of a generative visualiser that I made. All of the audio is created using recordings of me hitting, scraping, and bowing an oil barrel that I found and running it through a chain of guitar pedals. Some of the sounds are raw sounds, while others are from custom instruments I developed in Omnisphere using those samples. 

Here is an early example of a generative visualiser that I made using MaxMSP and Jitter. All of the audio is created using recordings of me hitting, scraping, and bowing a metal mixing bowl from the kitchen and then manipulating those recordings.

Inspired by the brilliant sound designer and foley editor Larry Hopkins, I set about making my own footstep instrument in Kontact5. There are different shoe and surface types, randomised volumes, and some clothing sounds mixed in.

This is the binaural recording I produced as part of the Voyager project. Recorded with the Zylia ZM1 microphone. Listen with headphones.

This is the binaural recording I co-produced as part of the In Plain Sight project. Recorded with the Zylia ZM1 microphone. Listen with headphones.

Here are some examples of various sound designs I have produced

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